
Artificial Intelligence 25 Apr, 2025
Game development is a complex process that demands precision, collaboration, and innovation. Each stage challenges the team to refine the vision and deliver a powerful player experience.
“Every game begins with an idea, but it’s the passion, teamwork, and countless development stages that transform it into something players can experience and enjoy.”
– Fazal Hayat, Game Development Lead at Cubix
Creating a game like Boss of the World was more than just a good idea. It’s about delivering a dynamic and unique game experience to people. While ensuring the game is strategic, fun, and accessible. In this blog, we will take you behind the scenes of how we built a successful cheerleading game like Boss of the World.
If you’re looking to build a cheerleading game that stands out, this journey will offer the inspiration and insight you need. So let’s begin.
So the story begins with the client approaching us with an idea. An idea for a cheerleading game. The client’s concept was to build a cheerleading game like a sports game simulation to enhance cheerleading skills. So we made up a demo video of how the game will look after the development, which the client took with her and showed to her investors. And after one year, they gave us the go-ahead to develop the game.
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Boss of the World, a worldwide cheerleading game, has the concept that players can own a gym and be a coach of a cheerleading team. The coach can be male or female, but the cheerleading team consists of girls only.
Coaches train and prepare their teams to compete in local to national tournaments. The video game embodies the pure essence of the cheerleading industry, including the intense training, teamwork, and dedication required to succeed.
Our game is available on both iOS and Android platforms. Boss of the World offers an engaging and authentic experience for fans of sports, management, and competition-focused gameplay.
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As you know, no game vision has been made alone. It’s the hard work of skilled game developers. To build a cheerleading game like Boss of the World is not an easy task. It requires a team of skilled experts. Here’s a look at our team that contributed to the project:
“Building Boss of the World was a team effort, with every expert helping to build a cheerleading game that’s both thrilling and polished.”
– Hamd ur Rehman, Sr Project Manager at Cubix
The client never outlined a structured development timeline for their game, Boss of the World. They gave us full freedom with business ideas set by their investors. The development period includes all the phases from concept design to the game launch.
For the first six months, our team focused on pre-production and building a playable prototype. The prototype served as a foundation for investors’ reviews and also for gameplay refinement. The rest of the extended timeline helped us to maintain high production quality.
Ensuring that all game features, from team management to competitive cheerleading elements, were brought to life while incorporating feedback at key milestones. Our goal was to build a cheerleading game that captured the essence of the sport and delivered a dynamic player experience.
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Building a cheerleading game like Boss of the World had several challenges, each requiring innovative and unique solutions. One of the key challenges was that the game should have the essence of a cheerleading game. The goal was to build an engaging gameplay and gather a large audience.
A huge shoutout to our skilled team who never gave up and worked day and night. From the concept artist to our developers and QA team, they did a fantastic job in the development of the multiplayer game. Here are the main challenges that we faced during the development of the game.
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For the development of the game Boss of the World, the following technologies, tools, and game engines were likely used:
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At Cubix we develop all the mobile games in a structured and phased approach. We ensure each stage from concept to launch is executed with precision and creativity. The development timeline for Boss of the World is set between 18 and 24 months. It enable us to build a cheerleading game with careful attention while balancing creative freedom and investor expectations.
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There are 6 game levels in Boss of the World. Each of these levels corresponds to an actual division in the world of All-Star Cheerleading. These aren’t numbered levels like “Level 1”; instead, they’re all the same as actual cheer divisions in competitive cheer, as the naming convention starts from Level 2.
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Boss of the World brings along an array of options to customize its comprehensive personalization instead of a real experience. Utilizing such tools, players can personalize aspects of gameplay according to their styles and preferences. Below is the text in question, which highlights some of the main dimensions of personalization included in the game:
There are a variety of hairstyles, outfits, and accessories that players can select to customize their cheerleaders. Therefore, every player may create a unique team member who best fits that player’s vision and style.
A Logo Builder tool within the game enables players to construct individual logos for their cheer gyms. These logos are available at the design lab and can also be seen by other competitors, which adds identity to the team.
In Outfit Studio, players can create and customize uniforms for cheerleaders. It has many options for designing unique, trendy attire to have a unique identity among competitors.
With Gym Builder, the player can build and upgrade their cheer gyms directly. Combining different types of equipment with specific decoration and layout designs. The player can create a training environment that optimizes team performance while complementing their taste.
Facility design focuses on planning efficient layouts for spaces like factories, gyms, or offices. It ensures smooth workflow, safety, and optimal equipment placement. Good facility design improves productivity and user experience.
All aspects of personalization in Boss of the World result in a rich and engaging experience, allowing players to immerse themselves in the cheerleading world within the game.
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The development team built Boss of the World to be completely updatable, allowing new features, content, and enhancements to be added without disrupting the player experience. They designed the game on a modular basis from the start, enabling smooth modifications during updates.
The backend and game design are built to be flexible enough to allow for the easy assimilation of new routines, costumes, avatars, tournaments, and gym updates. This kind of making can grow along with the community and change as time passes as well.
Updates will include time-limited events, seasonal themes, and competitive challenges that encourage players to participate. These updates reflect real cheerleading trends and user tendencies.
The development team continuously monitors the feedback from players to mold future releases. Be it an addition to a new customization option or even a tweak of the tournament logic, the updates are reflected as per what the community wants.
Updates will bring improved performance and compatibility patches for newly launched devices, modified for a smooth experience across platforms.
As the game grows, new cheerleading levels, divisions, goals, skills, and team-building strategies will be introduced for players.
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After the release of the game, Boss of the World received very positive and fantastic feedback from the audience. Players appreciated engaging team mechanics and tournament mechanics.
The most important factor was the accessibility of the game, making it simple for newcomers. Players appreciated the realistic cheerleading routines, high-quality graphics, less lag, and low latency. Here’s a more detailed breakdown of the feedback.
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The client was extraordinarily satisfied with Boss of the World after its successful launch. The game was exceedingly faithful to the original intention, with performance and engagement surpassing projections. The client appreciated the aspect of delivery around high-quality visuals with responsive gameplay on the planned timeline.
Investor feedback was positive, with encouraging remarks about continued interest and support for post-launch growth. Players and reviewers highlight our ability to manage technically complex games and deliver a fun experience on mobile devices.
Highlights of Client Feedback
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The USP of Boss of the World was in giving gamers on mobile a realistic yet enjoyable cheer experience. Every other sport or simulation game, it merged competitive cheerleading, gym ownership, and team management with an icing of beauty and great ease on the gameplay.
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Boss of the World has truly created an engaging, realistic, and visually stunning representation of cheerleading in a competitive ambiance and injected it into mobile. Our mix of strategic team management, authentic cheer routines, and slick graphics drew the attention of casual gamers . Player feedback as well as financial backing, echoes its greatness for the future.
At Cubix, we take pride in our competence to build a cheerleading game that effectively connects with the audience and meets business goals. If you want to make your game idea come true with a team of dedicated professionals, reach out now and let’s create something cool in actual gaming terms. Let’s work together to build the next big game!
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